Calculate This № 06 · Sport
Instrument № 06 - Sport

Basketball
Dunk Height

The vertical you need to touch rim, palm a one-hander, or windmill on a 10-foot hoop - based on your reach, the rim, and how much an approach buys you.

See the math behind this calculator
Standard rim
10 ft (120 in)

Approach boost
+6 to +14 in typical

Pro vertical avg
≈ 28 in
Reach mode
Standing reach
8′ 0″
The rim
Your jump
Status -
Touch rim (standing) -
Dunk it (standing) -
Dunk it (with approach) -
Hang time / takeoff -

The physics

Dunking is just clearance arithmetic. Add the rim height. Subtract your reach. The number you’re left with is the vertical you need to get a hand on the iron.

From there, add inches for the dunk you actually want - six for a one-hand palm, ten for a two-hander, fifteen if you want to bring it down hard or windmill.

vertical_needed = rim − reach + dunk_clearance − approach_boost

Hang time and takeoff velocity fall out of projectile motion. With gravity at 32.2 ft/s², a 28-inch vertical means you’re in the air for about 0.76 seconds and leave the ground at roughly 10.4 mph.

Frequently asked

How do I measure my standing reach?

Stand flat-footed against a wall in shoes, arm fully extended overhead, fingers straight. Mark the highest point your fingertips touch. That’s your reach. Don’t cheat with a toe lift.

Why isn’t my approach boost as big as the pros’?

Elite jumpers plant hard and convert horizontal momentum into vertical lift with very efficient mechanics. Most amateurs lose energy on a slow plant or a long last step. Plyometrics and approach drills help more than weight training alone.

What about gym rims that aren’t exactly 10 feet?

Many older outdoor rims sag a half-inch to an inch low. Some adjustable rims are set wrong. If you’re going to obsess about clearance, bring a tape measure.

Show the working

Two separate things are happening here — geometry to work out how high you need to get, and projectile physics for hang time and takeoff speed. If any of it looks wrong, it might be - tell us what we got wrong.

Standing reach estimated from height reach = height + 7
Vertical needed to touch the rim touch rim = rim height − standing reach
Vertical needed to dunk standing dunk = touch rim + clearance with approach = standing dunk − approach bonus
Hang time v (feet) = vertical inches ÷ 12 hang time = √(2 × v ÷ 32.2) × 2
Takeoff speed mph = √(2 × 32.2 × v) × 0.682

Constants used

  • +7 inches — average difference between standing height and standing reach — an approximation, and the weakest number on this page
  • +6 / +10 / +15 inches — clearance above the rim for a one-hand palm, a two-hand dunk, and a windmill
  • 32.2 ft/s² — acceleration due to gravity
  • 0.682 — feet per second to miles per hour

Hang time is doubled because √(2h/g) gives only the time to fall from the peak. Going up takes the same again, so total airtime is twice that figure.